Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2102
|
Posted - 2012.11.23 00:44:00 -
[1] - Quote
Posting in a "carebears are ruining EVE by forcing CCP to bring more PvP to hisec which means I cannot gank with impunity" carebear griefer thread. You tanked in safety before, based on the assumption that freighter pilots were never going to be able to actually use their kill rights against you. Now you are going to be subject to ganking in hisec yourself.
As has been said before:
Risk/Reward
You consent to PvP when you undock
Adapt or die
OMG PVP HAPPENED IN A PVP GAME
kek kek kek
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2102
|
Posted - 2012.11.23 00:46:00 -
[2] - Quote
Andsk wrote:yeah it's not like having a low sec status or GCC opens you up to player retaliation
Exactly! Gankers have been living with the threat of retaliation for years. Why does the transferable kill rights system suddenly make life more dangerous for gankers? Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2102
|
Posted - 2012.11.23 00:49:00 -
[3] - Quote
Mallak Azaria wrote:Maddy Joringer wrote:Funny how eve is no longer pvp when a gankers ship can be blown up.... Its only pvp if the game mechanics benefit him ? Gankers ships have always been blown up, what's the big deal?
Exactly what Maddy was saying. Rhetorical questions are apparently not your cup of tea  Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2105
|
Posted - 2012.11.23 02:56:00 -
[4] - Quote
Destiny Corrupted wrote:I haven't recruited anyone into EVE since 2010.
Today, I can count the amount of people I know who still play on one hand, and most of them barely log in. The average new player I speak to does one of two things: he missions, or he mines. Most do it only to the extent that it allows them to buy a PLEX in order to keep their accounts going. Most don't last a year, though at least CCP's aggressive marketing makes sure that they get replaced quickly.
How many of your friends lated a year? Why did they leave? How many PLEX are redeemed each month, as compared to the total number of subscriptions?
I hazard to guess that your perceptions are highly skewed. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2105
|
Posted - 2012.11.23 02:58:00 -
[5] - Quote
Destiny Corrupted wrote:Any gank which results in passing the break-even point is worthwhile, yes? And every gank that doesn't pass the break-even point (such as killing an empty freighter, for example), already punishes the gankers by making them lose money and security status for no gain.
The ship loss and sec status loss are known costs. The risk in ganking is that the loot that you are after will not drop, and your gank will be unprofitable. This is why you gank as much as you can: to spread the losses over the long term and make a net profit.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2105
|
Posted - 2012.11.23 07:11:00 -
[6] - Quote
Destiny Corrupted wrote:Losing hauls to suicide-ganks is also a known cost.
I disagree. In risk analysis, the loss of the hauler and contents is the potential loss. The known cost is the time invested performing the haul: that is going to be lost one way or another. There is a non-certainty involved with the loss of a hauler full of valuable stuff. That non-certainty does get close to 1.0, but there are numerous methods one can use to foil the attempts of gankers (one of my favourite is getting nerfed in Retribution, sadly).
Destiny Corrupted wrote:Haulers should be aware that hauling X amount of stuff in a Y amount of EHP ship will result in a loss Z percent of the time.
And that Z percent there represents the probability of failure. The risk is thus X ISK x Z %/attempt = ISK per attempt risk of hauling X in that hauler.
Destiny Corrupted wrote:The risk in hauling is that the stuff you're hauling might get stolen or destroyed, and your haul will be unprofitable. This is why you haul as much as you can, in reasonable amounts: to spread the losses over the long term and make a net profit.
Exactly right 
Just be aware that Risk = Cost of failure x Probability of failure.
Day 0 advice for new players: Day 0 Advice for New Players |
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